
It can be easy to miss the Elise level-up and lose track of your Spiders count when we tunnel vision on pushing maximum damage. Keep track of Elise’s level-up potential.Stalking Shadows can also help you find more burn, duplicating Doombeast or Imperial Demolitionist. With Decimate, Noxian Fervor, Doombeast, Imperial Demolitionist, and Unspeakable Horror, Spider Aggro has a very impressive reach. If the opponent has managed to stabilize the board, the deck switches to a burn plan. The attack debuff to the opponent’s units can disable a lot of anti-Fearsome blockers for the turn, while also buffing your own units – and it is not rare to win the game on the spot thanks to Frenzied Skitterer. When it comes to pushing damage with Fearsome units, Frenzied Skitterer is a key card of this deck. Challenger and Fearsome are very synergistic keywords – you’ll be able to pull away the opponent’s anti-Fearsome blockers with small Spiderlings to push a lot of damage with higher-attack units like Elise. It is not uncommon to level up Elise at the start of turn 4, especially if you have a House Spider out. Thanks to the Fearsome keyword, the deck can deal damage in combat ignoring some blockers.Įlise will level up very often because of your numerous Spider units. With its numerous early units, it aims to push as much damage as possible before the opponent can stabilize. Honestly if I were Riot I'd be pushing LoR really hard in the wake of Arcane because it's the best product they have currently for people who are interested in the universe's world and characters.Spider Aggro is a deck with a very clear game plan. The fact that it's managed to carve out its own niche I think is a testament to the game's quality, and the game is only getting better over time and word of mouth is pretty strong.

The Digital Card Game genre is fiercely competitive and LoR arrived way too late to the party for it to really stand a chance at putting a massive dent in things.

That's not to mention all of the other dozens of Digital Card games like Duel Links, Eternals, and Gwent. But then actual Magic was released, and while LoR definitely blows Arena out of the water in terms of just about everything besides gameplay, (I think it's got Arena beat in terms of gameplay too but that's just me) Magic is a much more well-known game with a built in fanbase and a storied history that makes it interesting to dive in and check out.Īs it stands now, Hearthstone occupies the more casual end of the card game spectrum and Magic Arena is where most people looking for a more hardcore CG will first head to. If LoR had gotten to the market a year or two before Magic Arena, I think it could have easily created its own niche as the more Magic-like card game that would have attracted people who were more interested in a less "silly" alternative to Hearthstone. They originally had a card game that was about 6 months of polish out from release, but it was right before Hearthstone released and HS completely blew their game out of the water to the point where they binned the whole game and started from scratch. One of the big downsides of Riot's crazy high quality control is that LoR really released way too late into the Digital Card Game market to really stand much of a chance.
